Wednesday, November 19, 2014
Mobile Game: Move The Player
Well, I have just finished my Move Player chapter. I admit it was challenging....I just got to learn how to read the direction more carefully. I forgot to add function inside my code so it was acting retarded for a while. But as a lone wolf me, myself, and I fixed it.
Tuesday, September 16, 2014
Hello World...
Good Morning,Afternoon,or Evening Equestria! I am Dionte Herring or also known as HandsomeCharmer.
The Left One Is Me, And The Right Is A Dear Friend Of Mine
I am a brony yes,gotta problem? Solve it.
But anyways, I will use my blog to help announce added features.
Wednesday, April 30, 2014
Present Game
- The Big Idea: Describe your learning topic for the game. What is the most important thing you want your players to learn?
My learning topic from my game is volcanic activity, I want my game to teach the audience or players that volcanoes play a big part of our planet.
- Research: What kind of research did you do? What did you learn about your topic?
I did some extensive research on these volcanoes. I learned that volcanoes erupt not to only destroy anything in it's path by its hot molten lava, but when it cools it creates beautiful rocks and new land for the environment.
- Making Decisions: How did your ideas change as you worked on your game?
My ideas change drastically when I figured out how the game will be played, by mouse movement. So I had to cut out some ideas and replace them with the requirements.
- Mastering Programming: What Game Ingredients and Help Center resources have been most useful to you so far, and why?
Well the links from the project page that lead to the "how to" pages, were extremely helpful. Especially when it comes to coding.
- Overcoming Challenges: Which part of making the game was most difficult for you? How did you overcome this difficulty? What features are you most proud of in your game?
The most difficult part was probably 'Add Object Behaviors' in my opinion, because having to delete your first code and replacing it with a simple one really kind of threw me off, following directions and asking for help from my teacher. Probably my character because I made him long ago and I wanted him to be in a game someday, and now he is! ^.^
Wednesday, February 12, 2014
Paper Prototype
Make a paper prototype isn't as fun as I thought considering the ideas in my head are flourishing. Making a paper prototype is a good method for preparation of making a game. A wise man once said "Its an idea when in though, but a plan on paper." have no idea who said it but it was said. As for problem solving not really anything big but it help what the objective of the game was. But other than that it was smooth sailing...happyfaic. (I meant to misspell face, its a text thing.)
Monday, January 27, 2014
Choose Learning Topic
~ Back Story ~
When I was a just a cub, my mother and father were in my life. My mom was the goddess of all fire and my father just a mere regular, I was luckily born with my mother's power and father's look. My name is Blade, and I am a firewolf. As I grow in my child years my planet was attacked by my grandfather's minions and my sword was taken and destroyed by them. My mother was strong enough to kill the minions but sadly not my grandfather. She was murdered along with my dad, my sword fragments have been separated by my grandfather. I managed to narrow it down to where he hid them, in and near volcanoes. But there are so many here! I don't know where to begin! Hey look a note...
Riddle One: To find your beloved weapon you must have defense too, so one part is in a shield.
Riddle Two: I hope you hike, because this one will be a climb, as if you're getting close to the stratosphere.
Riddle Three: I guess you know what to look for now but good luck trying to figure out where the last one is, it might be covered in cinders.
Riddle One: To find your beloved weapon you must have defense too, so one part is in a shield.
Riddle Two: I hope you hike, because this one will be a climb, as if you're getting close to the stratosphere.
Riddle Three: I guess you know what to look for now but good luck trying to figure out where the last one is, it might be covered in cinders.
Thursday, January 16, 2014
Learn To Design for mobile
For my scrolling game on console it would be controller controlled which is easier than keyboard or on screen control. The differences from mobile and console is that for console if the game is fast paced its okay because the console will be use to it but for mobile its not that technical yet so there will be some glitches and bugs in it. But for my game, it will mostly be for console mostly because I am hoping to make it a fast paced fighting game like the one I played. If it has to be mobile then I will do my best to make it fair and all. And I will try to make as few mistakes so the game won't be as glitchy.
Monday, January 6, 2014
Semester Goals
My semester goals for this year, are honestly legit and serious. So please try not to laugh at it okay? My first goal is to actually try to get through the program. Like ask more question when I need help, listen to instructions as ask, and things like that. So that's my first goal and now for my next one is mandatory based from my experience not anyone else.
And that goal is to have a better attitude in class. Because last semester we had some differences and arguments. But that will change and we will have a better experience. Other than that, we should be good. Hopefully this year will be better.
And that goal is to have a better attitude in class. Because last semester we had some differences and arguments. But that will change and we will have a better experience. Other than that, we should be good. Hopefully this year will be better.
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